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Add rounding compensation while rendering track

tags/Release_1
Loch Christian (uib05376) 3 years ago
parent
commit
457c9662c3
1 changed files with 5 additions and 2 deletions
  1. +5
    -2
      app/src/main/java/de/hems/trafficsim/TimeRecordView.java

+ 5
- 2
app/src/main/java/de/hems/trafficsim/TimeRecordView.java View File

@@ -5,7 +5,6 @@ import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;
import android.view.ViewGroup;

import java.util.ConcurrentModificationException;
import java.util.List;
@@ -14,6 +13,7 @@ public class TimeRecordView extends View {
protected Paint paint;
protected Track track;
protected int pixelPerVehicle;
protected float tooShortPerTrackLength;

public TimeRecordView(Context context, Track track) {
super(context);
@@ -23,6 +23,7 @@ public class TimeRecordView extends View {
paint.setStyle(Paint.Style.FILL_AND_STROKE);
this.setBackgroundColor(Color.BLACK);
this.pixelPerVehicle = (int) (this.getWidth() / this.track.getTrackLength());
this.tooShortPerTrackLength = (this.getWidth() - this.pixelPerVehicle*this.track.getTrackLength())/this.track.getTrackLength();
}

protected int getColor(float curVelocity, float maxVelocity) {
@@ -52,6 +53,7 @@ public class TimeRecordView extends View {
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
this.pixelPerVehicle = (int) (this.getWidth() / this.track.getTrackLength());
this.tooShortPerTrackLength = (this.getWidth() - this.pixelPerVehicle*this.track.getTrackLength())/this.track.getTrackLength();
}

@Override
@@ -64,8 +66,9 @@ public class TimeRecordView extends View {
int i = 0;
for (VehicleTimeRecord r : step) {
int left = (int) (this.pixelPerVehicle * r.getPosition());
int compensate = Math.round(r.getPosition()*this.tooShortPerTrackLength);
this.paint.setColor(getColor(r.getVelocity(), r.getMaxVelocity()));
canvas.drawRect(left, y, left + this.pixelPerVehicle - 1,
canvas.drawRect(left+compensate, y, left + this.pixelPerVehicle - 1+compensate,
y + 10, this.paint);
i++;
}


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